#GGST_BA air to air j.s counterhit confirm at roundstart distance, works on everyone but it's a bit harder to land on the more floaty characters (May, Millia). pic.twitter.com/RdbWZ9ecYN— 🍀Microphone checker🍀 (@GeorgeW1nters) January 31, 2022
I spent most of my time in training learning and getting muscle memory for this combo- thinking it would be my bnb structure- only for realize in my first match that it only works on big characters #GGST_BA pic.twitter.com/oHhkqYT1ea— Junior Dias (@KurtValentinne) January 31, 2022
If you RRC 2369S early enough you can buffer 426S and link 5K but my brain's not big enough for the combo #GGST_BA pic.twitter.com/5t3EHAqBn8— ☢ BFG_Guzma ☢ (@BFG_Guzma) January 31, 2022
Wallslump concept. Hard to think about how to reliably slump off of non-counterhit lows without meter, but I guess the same goes for the overhead. Taking advantage of positive bonus or getting counterhits/resets could kill them, though. #GGST #GGST_BA pic.twitter.com/hPRJsVWfRw— soberquet (@SobArts) January 31, 2022
Midscreen counterhit 2HS combo. Works at all ranges you might connect. Does not set up kire tatami however #GGST_BA pic.twitter.com/P20w1trwDE— ☢ BFG_Guzma ☢ (@BFG_Guzma) January 31, 2022
You can bounce someone off the wall using both hits of the air tatami. Mid screen wall break off this saucy RC combo using the tatami. #GGST_BA pic.twitter.com/N36GxhQcRz— SUPER | EMP (@MrEMPtv) January 31, 2022
in case no one know it , throw hold D will not tether so you can do tatami oki #GGST_BA pic.twitter.com/8r8b8HUmXL— MynameisAya (@MynamelsAya) January 31, 2022