✊🏾🏳️🌈Nagata Lock II🏳️🌈✊🏾 on Twitter
I'm unsure why I'm struggling to convert JK after hitting #GGST_CH's Alpha Blade. When I practice in Training Mode, it's easy. In game it either doesn't come out or hits 2x. I don't believe my K button is shorting because it works in all other circumstances. Any thoughts? #GGST pic.twitter.com/UCd8OYYBTA— ✊🏾🏳️🌈Nagata Lock II🏳️🌈✊🏾 (@NagataLockII) April 10, 2022
Elodad on Twitter
#GGST_CH @_Flare_G specifically asked about gio but this 6h counterhit uncling corner to corner combo on most lights. Have fun bypassing wallbreak for more damage. For ino just keep mashing 5p when you land instead of cancelling into dp. Millia route is TBD. pic.twitter.com/hDsCbcvuaS— Elodad (@FGC_Elodad) April 10, 2022
"IAD BRC jump cancel concept" - Guilty Gear Strive: Chipp Tech April 6th
Been thinking about BRC cancels and their utility, finally came with the idea of applying it to air normal's and it seems like a really powerful technique.
While this tech best works with Chipp because of triple jump properties, all characters can do this. They just would need to save air action (ie if you did a safejump where you just jumped, not airdashed, you could cancel jump normal into brc)
*I mispoke a few times explaining ~5 min in, to make it brief
1) Anytime p2 held block during the entire blockstring duration, the setup was completely gapless
2) If p2, pressed a button, got hit, or dp'ed the setup was either a frametrap (if they got hit or button came out) or a safejump (if we landed without being hit by dp)
**volumes low during the gameplay clips, gotta figure out the audio balance thanks for being patient with me!
TIMESTAMPS:
0:00 - Introduction
1:22 - Examples (Midscreen)
2:17 - Examples (Corner)
3:20 - Thoughts (1)
4:04 - Reversal DP
4:34 - Thoughts (2)
5:09 - Reversal 5k
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https://www.twitch.tv/iainphilly
https://twitter.com/iainphilly
LayaDR on Twitter
Reading and confirmation we highlight #GGST_CHhttps://t.co/UeqPhJgsWL pic.twitter.com/lWSfdfcWxe— LayaDR (@laya_DR) April 9, 2022
Guilty Gear Strive - Chipp Zanuff Combo Guide
Here's the new combo guide for... Chipp Zanuff! a.k.a. the character who stole Answer's slot.
Don't forget to leave a like, subscribe if you haven't already, follow me on Instagram and Twitter, and I'll see you next time!
This wall cling stuff is kinda fun
Watch "This wall cling stuff is kinda fun" on Streamable.
0% Tension Chipp Wall Run/Break Combo
Chipp wall run combo ending with a wall break and positive bonus. Takes zero meter to use. Pretty easy, just takes timing. Deals 249 raw damage to Nago.
@NERO_ on Twitter
If you didn't know Heavies are sometimes said to not have to block left/right on Chipps favorite corner mix...LET ME show you that it's not true lol ( Just run up a little higher ) #GGST #GGST_CH pic.twitter.com/KnLd0tp05O— @NERO_ (@Undecked_) April 6, 2022
LayaDR on Twitter
MI BEBÉ RECIÉN NACIDO AHORA MISMO ; CHIPP COUNTER SUPER CONFIRM #GGST_CHhttps://t.co/aOP3fru8Iq pic.twitter.com/PBPMioliwy— LayaDR (@laya_DR) April 4, 2022
My first combo in Guilty Gear Strive - Chipp Zanuff Combo
Just joined the community and wanted to post the first combo i made myself.
†聖天使猫姫† on Twitter
#GGST_CH pic.twitter.com/hUWp28CzOY— †聖天使猫姫† (@D0wnwhyper) April 4, 2022
GGST [1.10] - Chipp Useless TK shuriken oki set up
(5K › 2K ›) 2D › (w)5K › 2147P › 66~PRC › j.S ▻ 2S › 2H › 236K › W! ▻ 6H
Useless shuriken set up that puts you a safe distance away so you can't be hit by mash/DP. Against heavies you can do the corner rekka loop to break the wall.
Wavy - アマル - Amar on Twitter
I'm really really loving these combo routes they added in #Strive I'm instantly leveling up especially that combo off the super! #GuiltyGearStrive #Chipp pic.twitter.com/mBb3Nkorkk— Wavy - アマル - Amar (@wavyamar) April 3, 2022
ZK | RubiK 🦊 on Twitter
No dp allowed #GGST_CH pic.twitter.com/eO1rpWjsDQ— ZK | RubiK 🦊 (@RubiK_FGC) March 31, 2022