This can absolutely be optimized further but I'm just happy to finally get a wall to wall combo down tbh #GGST_CH pic.twitter.com/pyqEi8NmsK— 👻ScrubBOOduckey👻 (@Scrubberduckey) October 26, 2021
NEW UNIVERSAL (somewhat) BRC TECH. Chipp can do this with AD (particularly strong). All other chars that can neutral jump attack and jump again can do this tech too. After the air attack, immediately press 8 to jump cancel and then 6BRC or 2BRC. #GGST #GUILTYGEAR pic.twitter.com/kiP6m29qXV— XIII.PHANTOM (@XIIIPHANTOMXIII) October 26, 2021
HKD safe jump and I-No wake-up super punish. Charge dust somehow ducks under fortissimo. Dust transition has iframes apparently (trades without it).#GGST #GGST_CH #GGST_IN pic.twitter.com/snbEbTX6aE— Ree (@GitGudRee) October 27, 2021
New Fuzzy j2K setup | Works due to the j2K Nerf/buff in 1.04. First recording isn't a fuzzy but is the result of a mistimed setup. Second recording is universal fuzzy (Minus Faust) #GGST_CH pic.twitter.com/y4TSGehLid— Advanced (@TheBlukuMasta) October 25, 2021
c.S › 2S › 2H › 236K › dl j.S › 66 › j.K(2) › j.623S
Works against heavyweights. Bigger characters like Potemkin/Goldlewis will let you do more damaging gatlings before the DP. Simple execution compared to more optimal loop combos and does good damage if you won't reach the corner.
2S › 2H › 236K › dl j.S › 66 › j.S ▻ 5K › 236H
2S confirm BnB which can be adapted to work on most of the cast with different gatlings/delays/OTGs. Slightly delaying your air gatlings will let you land and connect 5K allowing you to get a meaty gamma blade that is reversal safe. This 5K option works everywhere but the corner and gives good advantage vs midweights. c.S › f.S also works when you wont reach the corner. Use the lightweight route for Zato and end with 5P › 5P › 236H.
#GGST_CH with the new aerial counterhits, chipp can get a wallrun punish in situations where a heavy dp would push the opponent too far or just punishing jump buttons near corner. pic.twitter.com/Sqq3V7qicG— Elodad (@FGC_Elodad) October 23, 2021
Flashy lil corner to same corner combo vs small bodies with Chipp. It's hard to do the corner-corner carry on May, so this is a little easier imo.Can't figure out how to end it after the 2S-2H and break wall without meter, but this will do for now#GGST #GGST_CH pic.twitter.com/TcDn4RSU2Q— AUST'N (@austn_wav) October 23, 2021
#GGST_CH Chipp can get into this mix setup off throw from a little past roundstart. Command throw is the same. pic.twitter.com/Iv33BG6UKA— Jesus (@FGC_Elodad) October 23, 2021
Here are the 3 main wall run mixups that I use, will post the wall splat ones as well #PS4share pic.twitter.com/cecLuyhtXU— Vtuber connoisseur (@_Flare_G) October 22, 2021
One of the things that really helped me during my bamboo run was meaty 2S,2HS, caught backdash and grab #PS4share pic.twitter.com/viOytssRuP— Vtuber connoisseur (@_Flare_G) October 22, 2021