f.L safejab setupAfter combo limit you can walk back to manually space yourself from every DP (including Ult skill DPs), while still having enough time to meaty.The amount of walk back needed depends on the DP: you don't need to at all against some characters #GBVSR_MT pic.twitter.com/ai8D94cXar— Monarch (@Rensoshi) December 18, 2023
#GBVSR_MT Anti-Air -> U Butterfly concept, not sure if this is useful, but I guess it's good to know you have enough time to deploy and detonate up close? You do seem to hit combo limit pretty fast though so no j.M loops. If you're in the corner you can cross under and omit j.H pic.twitter.com/C0xRkth4nS— Prototype909 (@SadlifeMaster) December 16, 2023
j.236U setup, extra air action let's you go for high/low/throw. Possible off of any hop j.M/j.H #GBVSR_MT pic.twitter.com/b8xXf22fR4— Monarch (@Rensoshi) December 14, 2023
IDK if anyone found this in the beta, but Metera gets a canned U-hop safejump off her 3-attack low ender. This is insanely good for letting her get oki midscreen without sacrificing H arrow cooldowns at the cost of some damage#GBVSR_MT #GBVSR pic.twitter.com/SpFi3chfHD— Instant Doggoverhead (@CuonAlpinus1) December 14, 2023
Metera being able to perform another action after the air version of 214U/236U mixes well with some safe jump and fuzzy setups #GBVSR #GBVSR_MT pic.twitter.com/iKGwDcMwKm— marlonlonmilk (@marlonlonmilk) December 13, 2023