CH 5H combos from midscreen depending on proximity to corner. theres definitely better routes out there to be found, but this is all i could come up for optimization atm #GGST_SO pic.twitter.com/9Jv8jWIW8d— DEBico (@SuperDEBico) June 13, 2021
midscreen to wall break CH 6S combo damage can be either 206 or 224 depending on if the gunflame hits before or after c.s #GGST_SO pic.twitter.com/Ke5ta2tMwd— www.famousrats.com (@Joe_Silly) June 14, 2021
#GGST #GGST_SO 2 variations of a similar corner combo (1st one feels easier). Is 274 for 1 meter close to optimal?🤔It's also interesting that you can combo after 236K even if 2nd hit does not whiff. pic.twitter.com/eriKZRv0yC— Svyaga (@Svyaga) June 14, 2021
+5 at least will lose to revesals but will beat backdashes if it was timed correctly #GGST_SO #PS5Share pic.twitter.com/kj0LCY0mvo— SHAKER /シャカ (@FLaMeOfNoVa) June 13, 2021